04/03/2014 § 9 Comments
If you work in teen services you are probably already elbow deep in programming, but for the rest here is a reminder: it is almost Teen Tech Week! Next week, March 9-15, libraries across the country will be celebrating YALSA’s “DIY @ your library” theme by providing programs on coding, knitting, music recording and everything in between. Unfortunately I do not (yet) work in a teen services department, but that does not mean I (or you) cannot join in on the celebration.
As a young LIS professional it is easy to get absorbed in the biggest and shiniest trends: 3D printing! Tablets! Computer programming! It is even easier as a teen librarian-in-training to get overwhelmed by feeling the need to be an expert in all-the-things to land a job. Another common factor may be a limited budget and time; making programs like TTW seem out of reach.
In a previous post I shared resources on how technology can be used effectively in the classroom, but here I want to discuss how you do not need high-tech gear and excess funds to explore emerging technology trends.
First we need to step back and ask, “What is technology?”
When defining technology I initially think of computers, smart phones and gaming consoles — devices popular in the here and now. But what about cars, televisions, typewriters, pens… are these not classified as technology as well? By definition technology is “the use of science in industry, engineering, etc., to invent useful things or to solve problems.” Breaking down TTW would mean YALSA is then taking a week to promote teens’ creativity and problem solving skills in a public service environment — and isn’t that what libraries should be about anyway?
From brainstorming with fellow colleagues in the real and virtual world, here are possible low and high-tech activities for TTW — or for your own personal creative downtime:
- DIY Crafts: Do not let the term “technology” scare you into thinking you need to dump out your wallet for a brand new 3D printer. Host a crochet-your-own phone cozy party or make jewelry from miscellaneous computer parts.
- Media literacy: Underneath all this talk about media and technology lies a very real issue needing to be discussed, most teens do not understand how mass media works or how to use technology wisely. TTW is a great time to facilitate a conversation by creating interactive media literacy lessons like analyzing photographs, creating media or watching a documentary.
- Gaming: If you already have a gaming system and videogames, plug it in and you are good to go. Otherwise, ask teens to bring in their favorite games to swap and play. For a more guided program see how you can use Minecraft as an educational tool.
- Learn to code: All you need is a computer, internet access and a program like Codecadmey, Code Year or Squeakland depending on the audience’s age and skill level.
- Visit a makerspace: Don’t have the tools to solder a portable USB charger kit? I bet your local makerspace does! These community centers invite people in to use their tools to the best of their imagination. Now plan a field trip to the nearest makerspace and create!
How is your library celebrating Teen Tech Week? What low-tech/low-cost programs have you facilitated for patrons of any age?
25/12/2013 § 11 Comments
With the holiday season wrapping up (pun intended) and the New Year quickly approaching, do you have your 2014 resolutions list made yet?
I am a huge fan of making lists, so the New Year always gives me the perfect opportunity to make another. Since I will be graduating next May my list includes things I want to accomplish while I am still a library student — also because it is too scary to plan anything post-graduation. Other than applying for jobs and networking, I also want to spend my last semester taking advantage of student discounts and the flexibility of grad life. Below is a broad list of my library student wishes and goals, but feel free to steal and adapt as your own!
11/11/2013 § 18 Comments
My first interaction with a computer was in my second grade public school classroom. Each day we had a set rotation where students either spent the afternoon reading a book, writing in a journal, or playing in the “computer lab.” The latter rotation section was a favorite because a handful of us were able to, nay required to, play games on this device most of us probably did not have access to outside the classroom. I cannot recall the specific programs available on the computers, but remember thinking we were so lucky to not have to do “school stuff” for a couple hours like everyone else.
That was 1996, fast-forward 17 years and think of how far technology has advanced! Schools are no longer lucky just to have a couple green screen computers, yet some have a whole room of flat screen computers, tablets in the classroom, or personal laptops for every student. Even libraries have jumped on board by offering access to public computers, free wi-fi and makerspaces. But how has this influx of technology changed how our youth learn? Has technology become a great addition or a mere distraction in an education setting?
Currently I volunteer at an elementary school library and with a teen makerspace where technology is a common connection. The majority of my time at both locations is spent helping students with something as simple as logging into a computer to more complex activities like using the UP! 3D printer. While I always leave each site even more energized about working with youth, I have to wonder if increasing technology in the classroom is actually increasing learning opportunities. In the end my answer is always the same, “Definitely yes… if done correctly.”